Obsidian is hired by publishers for fixed amounts of money, rather than being an internal studio or making a game then looking for a publisher to publish it. One thing to note about Obsidian is their business model. This earned them the nickname "Bugsidian". Though most games are fairly bug-free with the final patch installed. and very buggy programming, usually requiring several patches to rectify (or in some cases, fan-created mods). They include deep and thought-provoking storylines on the level of the former Black Isle titles. Obsidian's games have generally been fan favorites. This happened because by that point BioWare switched from producing licensed games based on established franchises ( Neverwinter Nights and Knights of the Old Republic) to their own original universes, and in the case of KOTOR, recommended Obsidian to LucasArts as an alternate developer for the sequel. Since then, Obsidian has formed strangely fond relations with fellow RPG company BioWare, to the point that its first two titles were sequels to BioWare games using modified versions of the originals' Aurora engine. Most of the former Black Isle developers, including its founder Feargus Urquhart and writer/designer Chris Avellone, moved on to found a new game development company. Following long-standing disagreements with Black Isle Studios, its parent company Interplay laid off most of its staff. They focus mostly on RPG's, and are famous for their writing, interactivity with the game world, and ambitious projects. Obsidian Entertainment is a game development company established in 2003.
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